![]() It's random, disjointed, and silly, with dialog in one scene and then animal instincts taking over in the next.)Ībout here is where a decontamination vessel (from a stock Voyager-type alien race) arrives. (The goofy savagery coexists with their ability to think on a higher plane, and it has no consistent foundation. But not before cracking open eggs filled with grubs and fighting over them. Basically, the mutated away team wants to go to a place called Urquat. These scenes and their lame dialog are DOA. Once the Universal Translator allows them all to communicate, we then must sit through tedious scenes where T'Pol gradually tries to gain their trust. Call it a bias, but I just don't find much entertainment value in watching savages run around while T'Pol tries to get through to them. The problem with this episode isn't simply that the sci-fi is more "fi" than "sci" the bigger problem is that the episode's alien oddities are too clunky and boring for too long. I also find it amusing that the episode initially attributes radically altered biology to the Weird Properties of the Delphic Expanse (as if Voyager ever needed Weird Properties to have Fun With DNA). If your DNA is being rewritten, I don't expect you to survive the process, especially as new bones grow under your face. (Curing someone's rewritten DNA is apparently like formatting a hard drive and then restoring the original person from backup DNA, replete with their original memories, etc., etc.)Īs you can probably guess, I never bought into the whole Fun With DNA thing, and I'm not going to start now. T'Pol, however, is not severely affected by the virus because she has Plot-Driven Vulcan Immunity, which, of course, is the key to the eventual cure that will ultimately reverse this unfortunate condition. For all dramatic purposes of the show's first half, however, the virus "de-evolves" them: Archer, Reed, and Sato become instinct-driven savages who run around in a confused frenzy. In "Extinction," an away team shuttles down to a jungle planet and is infected by a virus that rewrites their DNA and turns them into aliens. Another infamous example is TNG's "Genesis," in which the entire crew devolved into creatures (or, as the episode so brilliantly put it, "de-evolved"). The trick assumes that a person's DNA can be "rewritten," like a hard drive, or perhaps a rewritable CD, and that can thus transform them into something else - often anything else. Voyager practically reinvented Fun With DNA by way of the infamous " Threshold," and DNA trickery persisted in episodes well after that one. Most notably, we have Fun With DNA™, a trademark I get to dust off after years of non-use (an archive search shows that season four of Voyager was the last time). ![]() Unfortunately, he plunders mostly unsuccessful material. Writer Andre Bormanis, one of the few Voyager veterans who came to Enterprise, plunders the archives of his previous series. Three episodes into season three, coming off the impressive and focused " Anomaly," this is not what I had in mind. More to the point, this is an episode that borrows so much from the Voyager bag-o-tricks that it more resembles bad-tier Voyager than bad-tier Enterprise. There's nothing about this episode that couldn't or wouldn't have happened (or, rather, can't or won't happen in the future 24th century wink, nudge!) in the Delta Quadrant, as opposed to the Delphic Expanse. "Extinction" plays like a bad Voyager episode. The new name is apparently Star Trek: Voyager. When Archer, Reed, and Sato get transformed into savages and start jumping around like the guys from the Tim Burton version of Planet of the Apes, there's only one course of action: Remind yourself that at least a new Law & Order will be on later tonight.Īs it happens, this episode coincides with the renaming of this series, which now includes the franchise branding. Review by Jamahl Epsicokhan "You never say please.
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